If you’ve spent any amount of time exploring the Fae Realms in Nightingale, you’ve likely run into the odd, rambling speaker camped near the first major realm portal. Nightingale’s side quests are often hidden in plain sight, and many players walk right past the speaker without realizing how valuable the rewards for his quest are. I almost did too, until a friend told me about the glider reward, so I went back to track him down. I spent three hours stuck on this exact quest last week, missing small steps that kept the quest from progressing, and kept wondering how does the speaker plan to fly to the Nightingale when he can barely keep his own pack together. Turns out the quest is far simpler than it looks, as long as you know what materials to gather and what steps to prioritize. This guide breaks down every part of the process, plus the mistakes I made so you don’t waste half your evening running in circles like I did.
How Does the Speaker Plan to Fly to the Nightingale: Core Quest Breakdown
The speaker is a wandering scholar who’s been trying to reach the ancient Nightingale spire, but his original flying contraption broke during a Fae attack a few months prior to you finding his camp. He doesn’t have the materials or combat skill to fix it alone, so he needs your help to pull off his decades-long plan. First, you have to complete three small pre-requisites before he’ll share his full flight plan: you need to have unlocked the uncommon crafting bench, reached level 5 in the survival skill tree, and cleared the first Fae camp within 500 meters of his camp. I skipped that last part my first run, and he just kept repeating the same dialogue line instead of giving me the quest steps, so don’t make that mistake. The spire is one of the oldest structures in the game’s lore, and it’s said to hold records of the first realm walkers who traveled between worlds before the Fae war. The speaker has spent 10 years researching the spire, so he’s spent almost as much time planning this trip as I’ve spent playing the game, honestly. The core of his plan is to repair his enchanted glider, infuse it with Fae essence to let it cross the realm barrier, and use the nearby storm current to ride straight to the Nightingale spire without getting stuck in the void between realms. That makes sense once you see the glider tucked behind his tent, I completely missed it my first two visits to his camp.
Essential Materials You Need to Gather for the Flight Plan
You can’t help the speaker pull off his flight plan if you don’t gather the right materials first. Most of these are easy to find in the starting forest realm, but a couple require a trip to the nearby swamp Fae camp, so make sure you have a basic stone sword and health potions before you head out. You only need one of each rare material, so don’t waste extra time farming more than you need.
- 6 pieces of enchanted pine wood, harvested from glowing pine trees in the northern part of the starting forest
- 3 vials of storm Fae essence, dropped by the small storm Fae that spawn near the swamp camp portal
- 2 rolls of enchanted cloth, looted from the chests inside the speaker’s old abandoned camp just west of his current location
- 1 broken glider frame, which you can pick up directly from the speaker once you finish the pre-requisite quests
Step-by-Step Process to Launch the Speaker’s Flight
Once you have all the materials, head back to the speaker’s camp to start the launch process. First, you’ll need to repair the glider frame using the enchanted pine wood and enchanted cloth at your uncommon crafting bench. You can do this right at the camp, the speaker has a small crafting area set up near his tent that you can use for free, no need to go back to your own base. Next, you have to infuse the glider with the storm Fae essence by placing it on the small ritual stone near the edge of the cliff by the camp. I messed this up once by putting the essence on the wrong stone, so make sure you pick the one with the glowing blue runes carved into the side, not the plain grey one next to it. Once the glider is infused, the speaker will walk over to pick it up, and you’ll have to clear three waves of Fae that spawn to try to stop the launch. The wave defense part is easier if you set up a couple of basic traps near the ritual stone before you start the infusion. I didn’t do that my first run, so I had to run back and forth between Fae the whole time, but when I helped my friend do the quest later, we set up spike traps and the whole thing was over in no time. You don’t have to kill every single Fae, just keep them away from the ritual stone for two minutes, and the speaker will finish his launch prep. Once the timer runs out, he’ll hop on the glider, ride the storm current up, and fly straight towards the Nightingale spire, completing the quest. I was surprised how short the final part is, most quests make you sit through long cutscenes, but this one wraps up quickly once you finish the wave defense.
Rewards You Get for Completing the Speaker’s Flight Quest
A lot of players skip this quest because they think it’s just a random throwaway side quest, but the rewards are well worth the 30 to 45 minutes it takes to complete. First, you get the enchanted glider blueprint, which lets you craft your own version of the speaker’s glider that travels 30% faster than the basic glider you unlock early in the game. That alone makes the quest worth it, because faster travel saves you hours of running across large realms later on. You also get 1,000 experience points, 500 Fae essence, and a unique jacket that gives you 15% extra resistance to storm damage, which is super helpful when you’re exploring higher level storm realms. The storm resistance jacket is also really useful for the winter realm quests, where constant storm damage chips away at your health if you don’t have the right gear. I wore that jacket for almost 10 hours of gameplay before I found a better one, so it’s a solid early game gear piece. You also unlock a follow up quest later where you get to visit the Nightingale spire with the speaker, which gives you access to exclusive crafting recipes you can’t get anywhere else. I didn’t know about the follow up quest when I first did this, so I was excited when I got the notification a few hours later after I unlocked the next realm tier.
Now that you know how does the speaker plan to fly to the Nightingale, you can knock this quest out in one short play session instead of wasting hours running around looking for the right materials or steps. I wish I had this guide when I first ran into the speaker, I would have saved myself a lot of frustration looking for items that were marked right on my map the whole time. If you run into any snags during the quest, double check that you’ve cleared the nearby Fae camp first, that’s the most common issue that stops the quest from progressing. Once you get your own enchanted glider, you’ll wonder how you ever played the game without it.